BUDIMAN, J. M.; WIBOWO, T. Qualitative Analysis Study Of User Perception On E-Marketplace Gamification Effectiveness Among Indonesian: Case Study Of Batam City. JUPITER: Jurnal Penelitian Ilmu dan Teknologi Komputer, [S. l.], v. 15, n. 1d, p. 638–647, 2023. DOI: 10.5281./6310/15.jupiter.2023.04. Disponível em: https://jurnal.polsri.ac.id/index.php/jupiter/article/view/6310. Acesso em: 5 may. 2024.