Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method

Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method

Authors

  • Muhammad Malik Ibrahim Universitas Pendidikan Indonesia
  • Ayung Candra Padmasari Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.5281./5882/5.jupiter.2022.10

Abstract

Augmented Reality-based applications usually use markers as markers to store objects. However, there is a cutting-edge technology called markerless which is new in the world of Augmented Reality. This study uses SLDC with the waterfall method. As a result, making Augmented Reality-based applications using Adobe Illustrator, Blender, Unity and Vuforia applications. In addition, this application is very efficient and makes it easy for users to enjoy the view of the virtual world and the real world at the same time. Keywords—3-5keywords, Augmented Reality, Education Application, Android    

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Author Biography

Ayung Candra Padmasari, Universitas Pendidikan Indonesia

     

Published

2023-02-16

How to Cite

Ibrahim, M. M., & Padmasari, A. C. (2023). Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method: Animal Habitats Augmented Reality-Based Virtual Roaming with Markerless Method. JUPITER: Jurnal Penelitian Ilmu Dan Teknologi Komputer, 14(2-c), 629–636. https://doi.org/10.5281./5882/5.jupiter.2022.10

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Articles